full transcript
From the Ted Talk by Philip Rosedale: Life in Second Life
Unscramble the Blue Letters
So it gives you an idea of scale. Now, it's expanding very rapidly — about five percent a month or so right now, in terms of new servers being added. And so of course, radically unlike the real wolrd, and like the Internet, the whole thing is einpxadng very, very quickly, and historically enlentlxaiopy. So that sort of space exploration thing is matched up here by the amount of content that's in there, and I think that amount is critical. It was critical with the varutil world that it be this space of truly infinite possibility. We're very sensitive to that as humans. You know, you know when you see it. You know when you can do anything in a scape and you know when you can't. Second Life toady is this 20,000 mhenaics, and it's about 100 million or so user-created objects where, you know, an object would be something like this, possibly irveticatne. Tens of millions of them are thinking all the time; they have code ahattced to them. So it's a really large world already, in tmers of the amount of stuff that's there and that's very important. If anybody plays, like, World of Warcraft, World of Warcraft comes on, like, four DVDs. Second Life, by comparison, has about 100 terabytes of user-created data, making it about 25,000 times larger.
Open Cloze
So it gives you an idea of scale. Now, it's expanding very rapidly — about five percent a month or so right now, in terms of new servers being added. And so of course, radically unlike the real _____, and like the Internet, the whole thing is _________ very, very quickly, and historically _____________. So that sort of space exploration thing is matched up here by the amount of content that's in there, and I think that amount is critical. It was critical with the _______ world that it be this space of truly infinite possibility. We're very sensitive to that as humans. You know, you know when you see it. You know when you can do anything in a _____ and you know when you can't. Second Life _____ is this 20,000 ________, and it's about 100 million or so user-created objects where, you know, an object would be something like this, possibly ___________. Tens of millions of them are thinking all the time; they have code ________ to them. So it's a really large world already, in _____ of the amount of stuff that's there and that's very important. If anybody plays, like, World of Warcraft, World of Warcraft comes on, like, four DVDs. Second Life, by comparison, has about 100 terabytes of user-created data, making it about 25,000 times larger.
Solution
- virtual
- expanding
- interactive
- today
- exponentially
- terms
- space
- attached
- world
- machines
Original Text
So it gives you an idea of scale. Now, it's expanding very rapidly — about five percent a month or so right now, in terms of new servers being added. And so of course, radically unlike the real world, and like the Internet, the whole thing is expanding very, very quickly, and historically exponentially. So that sort of space exploration thing is matched up here by the amount of content that's in there, and I think that amount is critical. It was critical with the virtual world that it be this space of truly infinite possibility. We're very sensitive to that as humans. You know, you know when you see it. You know when you can do anything in a space and you know when you can't. Second Life today is this 20,000 machines, and it's about 100 million or so user-created objects where, you know, an object would be something like this, possibly interactive. Tens of millions of them are thinking all the time; they have code attached to them. So it's a really large world already, in terms of the amount of stuff that's there and that's very important. If anybody plays, like, World of Warcraft, World of Warcraft comes on, like, four DVDs. Second Life, by comparison, has about 100 terabytes of user-created data, making it about 25,000 times larger.
Frequently Occurring Word Combinations
ngrams of length 2
collocation |
frequency |
virtual world |
9 |
virtual worlds |
8 |
experience information |
3 |
space exploration |
2 |
united states |
2 |
virtual space |
2 |
life today |
2 |
consume information |
2 |
human beings |
2 |
social creatures |
2 |
digital cameras |
2 |
grand scheme |
2 |
real world |
2 |
studied physics |
2 |
Important Words
- added
- amount
- attached
- code
- comparison
- content
- critical
- data
- dvds
- expanding
- exploration
- exponentially
- historically
- humans
- idea
- important
- infinite
- interactive
- internet
- large
- larger
- life
- machines
- making
- matched
- million
- millions
- month
- object
- objects
- percent
- plays
- possibility
- possibly
- quickly
- radically
- rapidly
- real
- scale
- sensitive
- servers
- sort
- space
- stuff
- tens
- terabytes
- terms
- thinking
- times
- today
- virtual
- warcraft
- world